Friday, July 16, 2010

Jolt Arcade

I have recently started working on something called Jolt Arcade. Jolt Arcade will be similar to Xbox Live or PSN, but for indie developers and gamers. Obviously it will not be as complex as Live or PSN, mainly because I'm working on this platform all by myself. Since I just started I'm not going to explain all the details, but you could help in a number of ways!

  • Create a logo (320x160)
  • Design avatars (48x48)
  • Design some arcade games (Short games or games where you play for a score would be preferred)
  • Send some of your ideas for Jolt Arcade to me here
  • Design some music which will to be played on start-up
  • Spread the word!

Weekly Challenge #1

Ok, Every week i'm going to set myself a goal. That goal is to make a game in a certain time limit! So heres the theme:


Time Limit: 2 Hours

Well, If you want to join me then leave a comment!
(Take the theme in any you want to as long as it matches the theme)
-Ends 23/07/2010

Thursday, July 15, 2010

GHOST - Floor Sliding, Lightning? Got any comments?

  Well in GHOST, you'll play through 50 levels (or more) of shocking puzzling levels.  Abilities will be unlocked along the way.  You start the game with the abilities to run, jump, and slide across your environment. First off, you get the walking-through-walls ability, only for certain terrains though.  This adds more challenge because only you can walk though the walls, other objects stop at the solid, because, well.. they aren't Ghosts! :D  Second Power, most likely, Flammability.  Ghosts can't touch things that aren't as solid as Ground, so fire would fall through them.  You obtain this ability by falling in unstable goop, that reacts with your wispy shape and makes your player able to catch on fire.  When on fire your player can kill certain enemies, burn down passageways, and more.  This will also add some puzzle parts to the game.  Third, Lightning.  Your player will be able to shoot lightning at baddies.  This will help protect the player from certain hazards that lurk in the game.  Fourth power... not sure yet... See  need help with ideas.  Anyone got a good ghost-like ability up their sleeve that they wanna share?  Just comment below and I might use your ability in the game! (Don't say Levitation though, that will be the final ability :P)  I'll have the first demo of the game up soon, so you can get a taste of what the game will be like!  Some more screenshots - 

Title-screen -

In Game -

Wednesday, July 14, 2010

Hellarious Reviewed

A nice fairly detailed review of Hellarious was posted on Kwiklook Blog earlier today, so go ahead and check it out here! Also, check out Hellarious v1.3, which will be released on Game Jolt once the judging is complete.

New Game - Reflections

The game Is still weeks before complete. So It will be updated from the screenshots!

Tuesday, July 13, 2010

New game - G.H.O.S.T.

  I've started my newest project a few hours ago, G.H.O.S.T.  Play as a ghost who is given a chance to live again, for he dies in an unfair way.  A Phenomenon Ghostly figure tells him he has to complete all 50 of his treacherous challenges he gives forth to the ghost.  Try to complete every challenge and survive to win the game.  Run, jump, slide, and more to compete against him, and regain your soul!  I just started it today and have 1 level and the engine finished.  Hopefully this goes well! :D

Sunday, July 11, 2010

Meteor Falls

Ok, It looks like nothing at this point, But im making a game called Meteor Falls. It will have Online Highscores and Achievements so you can... Feel like you have actually done something productive.

Well I made this little thing called...

It's more than just a play on words. It's a fully procedurally generated game. (And a demake of Canabalt!)

Now for those of you who don't know what procedural generation is, you may have seen it before. Procedural generation is basically when a game doesn't have something (generally levels) predefined and instead lets the program randomly generate that "something", so that each time you play that part of the game it'll be different. (For a more detailed/clear explanation click this.)

For instance in Canabalt you start in the same environment every time, but after exiting the first building, everything is procedurally generated to insure that the player will experience something different every time. If you're a developer this is definitely something you may want to look into! It'll add great replay value to any game if it's done well!
[EDIT By Electron] I took the liberty of adding some screenshots for W!TSi xD 
Here -

Some posters I made for upcoming games...

 Yeah, here is a poster I made of an idea I have.  I'll probably make a game out of this, The Adventures of Nelectro.  I'm still debating, but the poster looks good. ^_^  Any ideas or questions, leave a comment.  Here is another I made the other night - 

I'm most likely gonna make a game out of this one. :P
It'd be a fun one, and I already have lots of ideas!
Btw, you other guys need to post more often.  Our followers are most likely gonna be bored out of their minds here if we don't. xD

Blok Asylum: New Game from Electron

  Here is a video of my new game (over a boss in it).  My game for the Game Jolt Indie Demake Contest, Blok Asylum is my newest game made, and it is still being made, actually. :P  The RPG features a couple boss fights and 14 levels as of now, and it even has a story and save feature.  Here is a link to play it on GJ - Blok Asylum 
Some screenshots - 
And here is a snow level I was working on -
It should add some variety to the game! :D
I hope you'll all like it so far!